First build post. Be gentle lol.
Just going to start by saying that I have played every popular/meta Rogue build since she has been released. From the days of the hp stacking Malekith beam to fangs all the way to suntank. I have always loved the versatility of Rogue, and this qol of the steal storage is an amazing way to try out new things that would otherwise be a pain. Because lets be honest, no one wanted to get rid of Mental Orb just to realize later that they miss it and have to full clear Axis again just to steal it.
But I digress.
The point of this post is to acknowledge the potential and fun of this build, while addressing some game breaking bugs that are gimping it.
So the build is based around the K'lrt steal, Fantastic Funnel. Which imo was trash when it first came out due to power points and how many steals it needed just to use while taking up valuable spots needed for passives.
Not gonna go into the gear "needed" for this build because it is still a work in progress and if some of the bugs don't get fixed then it probably wont be worth playing in terms of end game content.
THE BUILD
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imgur.com/a/M1MZb
on bars-
Fantastic Funnel (K'lrt)
Invisibility (IW)
Pyrotechnic Burst (HT)
Ragin' Cajun (Gambit)
Infernal Meteor (Lord Brimstone)
Curse of Hellfire (Lady Hellfire)
Teleportal (The Deceiver) ---> Picture shows Psi Thrust but this is second rate compared to Teleportal. Waiting on event.
Recall Overload
not on bars but needed for build-
Elastic Barrage (MF)
TRAITS and TALENTS
Traits/Passives is where it gets tricky. Currently there is a game breaking (known) bug for the build where some passives can't be used because "YOU MAY ONLY HAVE 1 STOLEN TRAIT WHICH PROVIDES A SECONDARY RESOURCE".
Therefore I am currently using
Clobberin' Time! (Thing)
Gifted Engineer (Shocker)
Photographic Reflexes (TM)
But in a perfect world with no bugs I would replace Photographic Reflexes with Air Superiority(Falcon). Wait what? A movement power buff trait?!?! This brings me to my next complaint about the build. Fantastic Funnel functions the exact same way as Deadpool's "Canadian Devil" as well as Electra's "Cut a Swath", but is currently not blessed with the Movement tag. Until then I will continue to use TM steal and dump all my Infinity points into Attributes.
Talents
Psionic Recall
Mimetic Mutation
Loose Gloves
HOW THE BUILD PLAYS
I start by teleporting in with Teleportal, using Ragin' Cajun then use Curse of Hellfire to put up the AOE as well as get the 10% buff to melee powers. Next, hold down the hotkey for Pyrotechnic Burst (melee tag for some reason) until I get the Overheated buff and can no longer use the ability. After that, it's SPIN TO WIN time with Fantastic Funnel. Enjoying immunity to CC, more dmg, crit and HP regen from Clobberin' Time. Only stopping to put back up the Overheating buff from Pyrotechnic burst and Hellfire. Also throw down that big boy meteor when you need some single target burst. Recall overload when low spirit with Psionic Recall talent to refill as well as using spirit medkit on CD. This, along with the Shocker passive spirit cost reduction for core powers (Pyro burst & Funnel) should be enough to keep spirit up without a problem. Also can spam both stacks of Invisibility for hp and spirit regen if needed. Would be nice if some of these abilities could be used without having to stop channeling Funnel, but I'll take what I can get.
So if you are like me and love using every damage type, this build also benefits from that as long as you use your Teleportal and Recall Overload with Psionic Recall talent.
COMPLAINTS
Other than the issue with bugged traits and movement tags, another personal gripe has nothing to do with gameplay or bugs. This next complaint is based on the audio component of Fantastic Funnel. If any of you have tried it out with all the FF synergies, then you know what I'm talking about. There is the constant THUMP sound when the Molten Mortars come flying out. Yeah I might sound like I'm being a bit petty but listening to this sound for hours is driving me insane lol.
Two more complaints are both with Pyrotechnic Burst. First, the stack amount. Getting to the Overheated buff, you need to obtain 20 stacks of Heating up. Even with a ton of attack speed, this buff takes a bit too long to get to. Simple fix would be to just lower the stack amount to 10 or 15. The other complaint is with the duration of the Overheated buff. Seems like if the buff didn't take so long to obtain then this wouldn't be such a big deal. The buff only lasting 8 seconds is slightly tedious to manage. Simple fix... 12 second buff.
FINAL THOUGHTS
This build is incredibly fun and if some/all of these issues get addressed, then I can see this build being quite viable dmg wise as well as tanky enough for all cosmic zones.
Please leave any feedback about the build. There are tons of synergies on Rogue and I have no doubt that someone out there will think of something that might make this build even better.
Thanks for taking the time to read. Sorry if it is unorganized and cluttered. First build post.